I didn't mean to do an update for Fallin for Paradise, it just sorta happened. A few new graphic, a little tweeks of the text here and there, and oh yes a whole to new transformation end.
Still it's all done, well not complete but a long shot still in the same place, so please enjoy.
Sunday, 1 December 2013
Wednesday, 20 November 2013
Welcome to the world of Tomorrow (Yesterday)
A day late and a dollar short but I'm finally taking to Twitter, I'm @NandiBearTG if your interested. I occasionally get the urge to express my idea, many that don't see fruition I must warn you, and Twitter seems the idea place to talk about these idea.
I've also got a Facebook account where I think I might start putting up images from idea that never have panned out for whatever reason.
Encourgae me there and you never know I might even start to think about finishing something...
I've also got a Facebook account where I think I might start putting up images from idea that never have panned out for whatever reason.
Encourgae me there and you never know I might even start to think about finishing something...
Friday, 8 November 2013
New Broom, old content
I've been playing around a little with the blog, along with adding a new Facebook and Twitter feed for little old me.
Can't promise anything exciting or new, but I have them now anyway.
Can't promise anything exciting or new, but I have them now anyway.
Sunday, 21 July 2013
Grandfather's Game
“And that's what I've done. Maintained it for 20 years. This old brooms had 17 new heads and 14 new handles in its time.”
First off thank you for all the kind words and comment’s over the last couple of months, well actually all of them since I started. I may not always reply but I make a point of reading them all, and it keep me going.
I have an idea, no wait really I do, of a new approach to UTBG. Whilst the basic’s of the game will remain the same I’m thinking about refocusing things to be roughly the same but play out differently.
So the question is what is the quintessential essence of UTBG? What can be cut out and what can be left in? What do you like about the game and would miss in it’s absence?
There are also other games of mine which I thinking of approaching in the same way, but we’ll see how this pans out first.
Sunday, 2 June 2013
Finish Something Damn It!
I don't make it easy do I?
I post maybe once every month or so with vague promises of thing's possibly carrying on, or sudden decisions for new material which never materializes. And the stuff that people seem to want the most, well why would I do anything about that?
And I'm quite aware that this sound like the beginning of a rant about either how I'm not putting the effort in or how you don't shower me with enough praise. But I can't and you know why.
Even with all that I'm got eleven followers and get daily visit figure in double figures! Now it might not mean something to many, but it's enough to keep me going even if I'm never working hard enough on things.
Not that a few extra comment's would go amiss every now and again...
I post maybe once every month or so with vague promises of thing's possibly carrying on, or sudden decisions for new material which never materializes. And the stuff that people seem to want the most, well why would I do anything about that?
And I'm quite aware that this sound like the beginning of a rant about either how I'm not putting the effort in or how you don't shower me with enough praise. But I can't and you know why.
Even with all that I'm got eleven followers and get daily visit figure in double figures! Now it might not mean something to many, but it's enough to keep me going even if I'm never working hard enough on things.
Not that a few extra comment's would go amiss every now and again...
Monday, 8 April 2013
Walkabout
I’m currently doing a walkabout.
No
don’t worry this isn’t the blog equivalent of a Dear John letter, nor
am I about to Rage quit due to the lack of suitable comment’s (though
more comment’s would be nice...). No it’s my name for something that I
need to do every now and again. Basically I’ve stopped paying attention to
all the site I tend to follow, deleting them off my system to resist
temptation. And without me feeling the need to spend all my time
checking all those sites I find myself with more time do other things. And lucky for all you lot one of those thing is to start writing games again.
And
whilst I’ve been pottering around with several ideas, I’ve not
forgotton about Hooker Street, I’ve spent a productive weekend writing
and reorganizing thing for Fallin’ for Paradise. I’m putting everything
in place for the second part of the game, refining the note I already
had for the game. It’s also going to be a rather more racy game than I
normally write, though I wouldn’t get your hope up my erotica is a
little on the weakside. I thought you’d like a taster of what I’ve done
so far, so here the same section as before, but with extra content added Fallin' for Paradise 0.3.
With the game being a little on the risque side I’ve added the Adult warning, though everything else will remain much the same.
Hopefully more soon.
Wednesday, 6 March 2013
Off Bimbo and Hooker Street
The one rule I always forget is that never, ever, give out release dates. Because however hard I try I never seem to meet them. Progress is taking place and I am finding new way's to so old things, but progress is slow. One thing I have decided on is if I don't produce anything new for Bimbo by the end of the year, it probably never going to happen and i should move on to newer things. For something that's over five years old i think it would be for the best.
Whilst I've been working on Bimbo I've also been working on a little game called Hooker Street. It's a relatively short game where your female protagonist starts out nearly naked and has to redress herself by hook or crook. I have the plot worked out, including four possible ending. I've started writing and putting the game together and thing looks good for release in the near future. Actually the hardest part was finding a suitable set of images to use. Luckly I've found something suitable:
And of cause the street is named after General Hooker (1814-1879), after all what else could it mean ;).
Whilst I've been working on Bimbo I've also been working on a little game called Hooker Street. It's a relatively short game where your female protagonist starts out nearly naked and has to redress herself by hook or crook. I have the plot worked out, including four possible ending. I've started writing and putting the game together and thing looks good for release in the near future. Actually the hardest part was finding a suitable set of images to use. Luckly I've found something suitable:
And of cause the street is named after General Hooker (1814-1879), after all what else could it mean ;).
Tuesday, 8 January 2013
I is One
This humble little blog has just past it's first birthday. Somehow I’ve managed to keep this blog going for an entire
year!
Thank you to everyone who’s taken the time to read my little
rambling, and especially to those who bothered to post. But if you did or not I
still love you all.
My key word for 2013 is endings. No don’t panic I’m not
going to stop doing this, sorry about that, no I’m aware that I’ve a bad habit
of not finishing anything (except The Doll and the contest games, but they don’t
count).
No from now on in I’m going to start my games with a beginning
and an end, and then fill all the bit in between. It’s fairly obvious that the
start at the beginning and work my way through just isn’t working for me.
Bimbo however is going to get a full makeover. My plan is to
create the game in three parts, the case, the curse and the bimboficaion. As
promised they will work to an end, though I’m leaving out the final ends for
when join the three parts together. And I’m not just taking thing apart and
putting them together again, this will include all new content.
The plan is to release the three parts here for those
interested, and maybe beta’ing over at TF, for those who are interested. Be
warned though they won’t be quite like the original, for a start the who time limit
won’t be active in the first two games, so those who want to enjoy the whole
thing may want to wait for the finish product.
If everything goes to plan I should be able to present
something around the end of February.
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