Thursday 23 January 2014

I is two

Another year of me making vague promises and putting out a half finished games. So business as usual :).

So can I promise anything new, or anything finished. No.

Will I try to actually finish anything? Maybe

I'm afraid that's the best I can promise, but at least it honest. Right?

One thing I can tell you is that I'm not planning on working on UTBG any more. To much time has passed and the code, as pitiful as it is, is to much for me to spend any time rebuilding it.

That's the bad news.

The good news is that I'm planning to do some work on UTBG.

Admit it your confused :D.

The game in it's current form is no more, but I'm going to take the basic plot and ideas to create a new version of UTBG. So whilst the same character and events will happen they won't necessary be in the exact same form or order. I'm planing to structure it around a police investigation, with the player taking the place of the female cop investigating these strange claims. I'm still not sure if that character will be Rosa, or a similar character with a different name.

I've also got a secret, secret project that I'm going to take apart and put together in a slightly different form.

Like I said above no promises but you might even see something on one or more of them in the next couple of months.

Sunday 1 December 2013

Still Fallin'

I didn't mean to do an update for Fallin for Paradise, it just sorta happened. A few new graphic, a little tweeks of the text here and there, and oh yes a whole to new transformation end.


Still it's all done, well not complete but a long shot still in the same place, so please enjoy.

Wednesday 20 November 2013

Welcome to the world of Tomorrow (Yesterday)

A day late and a dollar short but I'm finally taking to Twitter, I'm @NandiBearTG if your interested. I occasionally get the urge to express my idea, many that don't see fruition I must warn you, and Twitter seems the idea place to talk about these idea.

I've also got a Facebook account where I think I might start putting up images from idea that never have panned out for whatever reason.

Encourgae me there and you never know I might even start to think about finishing something...

Friday 8 November 2013

New Broom, old content

I've been playing around a little with the blog, along with adding a new Facebook and Twitter feed for little old me.

 Can't promise anything exciting or new, but I have them now anyway.

江前


Sunday 21 July 2013

Grandfather's Game


And that's what I've done. Maintained it for 20 years. This old brooms had 17 new heads and 14 new handles in its time.”

First off thank you for all the kind words and comment’s over the last couple of months, well actually all of them since I started. I may not always reply but I make a point of reading them all, and it keep me going.


I have an idea, no wait really I do, of a new approach to UTBG. Whilst the basic’s of the game will remain the same I’m thinking about refocusing things to be roughly the same but play out differently.

So the question is what is the quintessential essence of UTBG? What can be cut out and what can be left in? What do you like about the game and would miss in it’s absence
?

There are also other games of mine which I thinking of approaching in the same way, but we’ll see how this pans out first.

Sunday 2 June 2013

Finish Something Damn It!

I don't make it easy do I?

I post maybe once every month or so with vague promises of thing's possibly carrying on, or sudden decisions for new material which never materializes. And the stuff that people seem to want the most, well why would I do anything about that?

And I'm quite aware that this sound like the beginning of a rant about either how I'm not putting the effort in or how you don't shower me with enough praise. But I can't and you know why.

Even with all that I'm got eleven followers and get daily visit figure in double figures! Now it might not mean something to many, but it's enough to keep me going even if I'm never working hard enough on things.

Not that a few extra comment's would go amiss every now and again...