Sunday, 30 August 2020

Back to basics

 With everything going on you'd think I was giving up game creation, but quite the opposite. But why you ask, imaginary reader, are you shutting down your Patreon and abandoning your site for this simple thing?

Well for one it about money, what I'm putting is vastly more than what I achieve, which is understandable I'm about a decade from being a "big" name in this field. The second is the pressure to provide content for people, not from players who rarely provide feedback of any kind, provide value for money.

By going back to basics I can work on what I want at my own pace without worry about keeping people happy with my work, hopefully, this means I can be productive without worrying about the product.

If you do still want to support me I'm keeping my Ko-Fi open, but times are crazy so I'd understand any reluctance.

Monday, 18 February 2019

Old-Borrowed-Blue

I have a couple of weeks off so I’d thought I’d try something a little different just for you all! Baring weekend, because I need a little me time off, I’m going to be working on three different games, an old game, a conversion of an old game (borrowed) and a new game (blue to fit the theme).

The idea is that as I go I’ll also be sharing thoughts on the process on my Discord channel as I go along, through a special account for the process. Why a new one rather than my normal one? Well to reduce distractions to allow me to focus on the task at hand. It’s not quite a stream, I’m not sure how much I’ll share, but I thought it’d be something interesting to share.

If this is something you’d find interesting it’ll be on my Discord channel, I’m not going to limit or charge but if you do enjoy my stuff consider backing my Patreon or Subscribe Star.

Tuesday, 11 December 2018

What can I do for you?

So I return to ask the important question, did you miss me?

But importantly what do you want from this site? Is it just my games, those that still remember them, or do my babblings interest you?

And this blog is almost six years down, so I don't plan on giving it completely.

Wednesday, 30 May 2018

The Doll 0.9 Release

Here's the graphics update of The Doll available to all, as I might have mentioned it all just new prettier graphics to summarize:

  • New pictures for all locations, including one new location.
  • All major NPCs.
  • Characters pictures, including two new ones

Whilst the new location and transformation are included no extra story has been added yet.

The Doll 0.9

Monday, 28 May 2018

Update on the Doll 0.9







For those that can't wait, or just those who wish to support me, my lovely Patreons (though I love you all equally) have access to update. This one is just graphics upgrades but there is an extra location that will become important later.

If you're willing to wait the game link will be posted here in about 3-4 days.

Tuesday, 22 May 2018

What Again!

I know, I know nothing for almost a year and then a bunch of post in a row! I think I'm just happy to have my mojo back after all that time, and hopefully, it'll keep up but probably with a few fewer posts per week! :D



In case you missed it I'm working on a Redux version of the Doll and the plan is to release it to Patreon before everyone else at TFGames, but I also want to say a little thanks for those of you that follow my blog so I'm also going to start releasing it here as well probably a good 24 hours before everyone else get's their mitts on it.



If this goes well that will be the way I release everything going forwards. And it doesn't need to be said but everything I make will always be free for everyone, I'm never going to keep anything as an exclusive to anyone.

Monday, 21 May 2018

Silence ain't Golden!

It's early days but the simple fact of people reacting, positively, to an old game of mine has rekindled something I've been struggling with for some kind. Don't worry it's not some sordid tale of woe, just things taking up my time and energy.

My wilderness years has given me one important insight, however, the importance of communication between myself and those that are interested in what I do and write. It is, however, a two-way street so please don't hesitate to contact me with any comments suggestions and even general encouragement. Despite what you'd expect I'm happy to hear about what you like in one of my games even if it's years old at this point. I'll even accept criticism, though I'd ask for it to be positive constructive criticism.